Saturday, November 28, 2009

SENTENCED TO BUY in SHOPING ON PLANET IRONY (Rick Poynor)

RAZMIŠLJA: ANITA LOZAR

Sentenced to buy

V tem kratkem sestavku avtor govori o kampaniji podjetja Benetton, pod vodstvom starega Toscanija. Kako nekega dne, naključno, njegova osemletna hči vpraša o pomenu Benettonovega jubmo plakata "SENTENCED TO DEATH".
Dogodek mu je zastavil par vprašanj o udarnem oglaševanju in prepričal, da obišče Benettonovo trgovino, da bi podrobneje raziskal kampanijo "We, on death row" in poiskal še več informacij o tej in tudi o prejšnjih kampanijah.
A, na njegovo presenečenje, ni bilo v trgovinah niti sledu o kampaniji, znašel se je v prijazni, barviti in zasanjani trgovini, v kateri se je zdelo nemogoče, da ima sploh kaj skupnega s kampanijo.
Kampanijo kot tako pa opisuje kot izjemno umetniško in reportažo delo, saj sta, novinar Ken Shulman in Olivero Toscani obiskala vseh 25 ameriških obsojencev, ki so čakali na smrtno kazen. Intervjuvala sta jih in fotografirala. Nista poskušala opravičiti njihovih zločinov, ampak ta želela videti njihove prave obraze.
Ostaja vprašanje, kaj ima vse to z oblačili?
Toscani zatrjuje, da je ta "neprimeren" kontekst z Benettonovim logotipom prisilil gledalce, zdolgočesene, zaradi vseh grozot, o katerih poročajo mediji, da postanejo pozorni.
Avtor govori dalje, četudi so Benettonove kampanije zelo provokativne in drugačne, so še vedno del prikritega poskusa oglaševalcev, ki želijo ustvariti kulturni prostor v katerem lansirajo svoje proizvode in brande. Nadaljevanje oglaševalskih trendov v tej smeri, bi potemtakem pomenilo, da blagovne znamke ustvarjajo svojo kulturo, ki se obnaša po njihovih pravilih in na njihove ukaze. Ogrožena bi bila razlika med komercialnimi interesi in kritičnim neodvisnim mnenjem. Nastala bi nepopravljiva škoda, če bi se vse korporacije mešale v javno mnenje, zaradi njihovih prikritih interesov.
Tako je Toscani s kampanijo "We on death row", šel predaleč. Vznemiril je ameriško javnost in sorodnike obsojenih. Benetton se je znašel pod velikim pritiskom in Toscani je zapustil firmo. Z njegovim odhodom se je končal tudi, za Benetton značilen, provokativen oglaševalski stil.
Avtor končuje z mislijo, da je vseeno težko zavrniti Benettonovo iniciativo. Obsojenec, Jerome Millett, verjetno upa, da bo njegovo dekle videlo publikacijo o kampaniji, za nekatere druge obsojence, je kampanija, žal, prišla prepozno.

SHOPING ON PLANET IRONY

V naslednjem članku avtor pripoveduje o desetletju ironije, o devetdesetih letih in o zgodbi modnega podjetja Diesel.
Poynor piše, da je ironija takrat postala, ne le pripomoček, temveč rutina vsakdanjega izražanja. Postala je psihološka obramba, ščit. Ironija je zavzela večino medijev in medsebojnih odnosov.
Ironija je bila paradni konj italijanske modne hiše Diesel. Avtor članka se predvsem posveti letom ko je Diesel doživel velik preobrat, pod vodstvom Renza Rossa, z mednarodno oglaševalsko kampanijo. Rosso je pristopil na drugačen način, ki je ovrgel vse do tedaj sprejete in uveljavlene oglaševalske metode, želel je, da ljudje razmišljajo, dvomijo in zavrnejo! Njihov cilj iz prve kampanije je uporaba mednarodnega jezika, znak amerikanizacije. Tudi vse kampanije, ki so sledile so bile v Angleščini, tudi kampanije lansirane v Italiji. Dieslovi zgodnejši oglasi so bili neposredna satira na marketinške poskuse promocije boljšega življenja z uporabo določenih izdelkov. Približno v istem času kot Benettonovi kontraverzni pristopi.
Poynor našteva Dieslove oglase kot so bili "How to smoke 145 a day", "Teaching kids to kill helps them deal directly with reality", skoraj-že-usnjeni ljubitelji sončenja, nune v jeansu in Kristusova druga vrnitev v obliki malega zelenega nezemljana. Opozori na dejstvo, da je bilo z večanjem števila tovrstnih oglasov, vedno težje prepoznavat dejanski namen kampanij, razen očitnega, da se je Diesel hotel poistovetit z ravno tako cinično mlado ciljno publiko, potencialnimi kupci, za katere je bila skoraj katerakoli tema, od politike do okoljevarstva, primerna, kot neobčutljivo, odsotno postmoderno zabavanje.
Za enega najbolj provokativnih oglasov označi oglas, ki je bil posnet v Severni Koreji, ki prikazuje moža, ki se poskuša zavarovati na odprtem, z otrokom pod kartonasto škatlo, istočasno se za njima vidi plakat srečnega para iz Zahoda, oblečena v Dieslove kavbojke, ki promovira potovalno agencijo "Lucky Tour", s pripisom "Escape now!". V njem vidi opozorilo na neizbežno invazijo globalizacije in hkrati kritizira tovrsten način javne debate. Saj trdi, da je oglaševanje zadnje na seznamu primernih, ki bi se lahko lotilo takih tem.
Dvom v kampanije Diesla pokažejo tudi drugi kritiki, tovrstne šokantne objave razumejo kot interveniranje na posebno občutljivem nivoju naših čustev in zlorabo teh, od katerih na koncu ne ostane nič več, ko postanemo neobčutljivi.
Poynor se je odpravil v Italijo, v Diesel, da bi videl njihovo delovanje od blizu.
Na obisku je govoril z vodjo oblikovalskega oddelka v Dieselu, Wilbertom Dasom, ki mu je opisal desetdnevne odprave oblikovalcev na različne strani sveta, destinacijo si namreč določi vsak sam, namen le-teh pa je, da se vrnejo z vso mogočo šaro, ki bi se izkazala za uporabno. Na tak način so dobili idejo za vzorec neke kolekcije, po vzoru diagramov zemljevida minskih polj iz Aljaske in še mnoge druge. Vse to nakazuje postmoderni kreativen proces, ki sovpada s postmodernim oglaševalskim pristopom. Zavedajo se tudi, da globalizacija je, hočeš nočeš, naša prihodnost, kar so tudi nakazali v kampaniji Severna Koreja. Kritizirajo vsiljevanje določenega mišljenja v kulture različnih narodov, ki je brezčutno za aktualno stanje ali dogajanje v nekaterih državah. Proti temu se borijo s pretiravanjem v oglaševanju, vse skupaj je zanje roganje globalizaciji, hrati pa se tudi zavedajo, da jo oni soustvarjajo s prodajo oblačil širom sveta.
Pa vendar se Pynor ne da kar tako, zavedal se je, da ga, v končni fazi, na zelo osebnem nivoju, pozivajo, naj jim zaupa, saj naj bi bil Diesel stanje duha. Vsi veliki možje so trdili, da so skromni in zvesto sledijo filozofiji Diesla, ki se tudi odraža v raznoliki paleti produktov, ki omogočajo kombiniranje in izražanje osebnosti posameznika.
Pa vendar Diesel obrne več kot 300 bilionov Eur, imajo več ducatov trgovin po celem svetu in razširjajo brand Diesel na pod brande in vodijo vsaj en hostel. Kljub Dieslovem zavedanju, vidijo v globalizaciji pozitivno stran in jo zagovarjajo, saj menijo, da globalizacija pomeni, da imajo vsi enake možnosti za kupovanje njihovih izdelkov, zakaj si torej nekdo v Beogradu ne bi smel privoščiti istega izdelka kot nekdo iz New Yorka?
Vendar avtor in drugi kritiki zaključijo, da ironija ni bila luč na aktualne grozote, temveč nasprotno, ironija je dejansko stanje zameglila in zavedla gledalca, da se ni več zavedal, kaj dejsnko šteje.
Pa tudi, da je Diesel s časoma izgubil ostrino in najbolj ironično pri vsem je, da sam Diesel, pod debelo kožo norije, sploh ni zares tako ironičen.

Osebno mislim, da so take kampanije, ne glede kako kvalitetno so izvedene, ne glede kako izjemne iniciative to so, absurdno smešne. Komercialne oglaševalske kampanije preprosto niso in nikoli ne bodo primerna priložnost za izpostavljanje kritičnih mnenj. To so zgolj sredstva manipulacij. Ne glede na to, da lahko kampanija tudi pozitivno vpliva na družbo (primer stare Benettonove kampanije, prvi poster s temnopoltim človekom, Dieslovo roganje globalizaciji), je še vedno kampanija in interes komercialnih oglaševalskih kampanij nikoli ne bo ozaveščanje javnosti, temveč prodaja! Ostro nasprotujem takim potezam, kot že rečeno, ne glede na kakovost.
Družbeno kritične kampanije in provokacija, po mojem mnenju, spadajo v neprofitne organizacije in skupine. Udarni napadi v javnem prostoru so lahko dovoljeni zgolj, če smo popolnoma prepričani, da izvajalci nimajo drugih interesov. Javno mnenje je zelo močno orodje in stremeti moramo k temu, da ostane neogroženo in ne smemo dovoliti, da se javni prostor izpostavlja vplivom takšnih poskusov. Rosso, Das, Toscani in Shulman so lahko nadvse imenitni in iskreni ljudje, vendar naj svoje ideje sprostijo v neprofitne namene.
Čim je zadaj denar, zame, odpade, ker so tu ogrožene ustavne in človekove pravice. Tu gre za delovanje na podzavestnem nivoju človeka, ki poskuša v nas obuditi želje in strasti in nam prodaja izdelke, ki jih sploh ne potrebujemo. Na enak način kakor so ameriški javnosti prodali prvo svetovno vojno, nam danes poskušajo prodati drugačno vojno. Vendar zavedati se moramo, da demokracija ne temelji na kapitalističnih tleh. Marketing uspešno seje ideje v naše glave, kot npr., če nosiš Benetton, si proti smrtni kazni. Takih odločitev in položaja se ne sme zavzemati z obleko oz. katerim koli drugim potrošniškim izdelkom. Ideja, da bi svoje misli, filozofijo in svojo osebnost izražali skozi stil oblačenja, je prišla v istem času, ko so ameriški prodajalci ugotovili, da več kot 50% trga predstavljajo ženske, ki še niso bile popolnoma izkoriščene. Moškemu spolu so masovno začeli prodajati lepe, velike, svetleče, rdeče avtomobile, medtem, ko so ženski spol prepričali, da so tri obleke v omari preprosto premalo, da bi dejansko zasijala naša resnična ženskost in osebnost. Resnična ironija pri celem pohodu nad neizkoriščen "ženski" trg pa je, da je temeljila na skupini Sufražetk, ki so kot prve sodelovale v tovrstnih kampanijah.
Kar naenkrat pa si ne predstavljamo življenja brez, da bi, vsake toliko, odšli v špoing, skratka, resnično nam bi bilo dolgčas. Kakor pravi avtor, obsojeni smo!

Monday, November 23, 2009

Alternative by design, Rick Poynor (OBEY the giant)

RAZMIŠLJA: ANJA ŠLIBAR

Alternativa v oblikovanju - moden oblikovalski podpis 1990tih

Novembra 1992, je dizajnerski jezik napovedal notranjost in zunanjost dizajna kot radikalno, revolucionarno, inovativno in v vseh pogledih izstopajočo prenovo.

Ray Gun: Ameriška alternativna rock-and-roll revija, ki je raziskovala eksperimentiranje s tipografijo, produkt pa je bil kaos in abstrakten stil, ne vedno berljiv, toda zelo izstopajoč po izgledu in oster v oglaševanju. Ray Gun je spremenil dizajn, ki prej ni bil primeren za revije, v unikaten, čudaški, z razmetano tipografijo, surovo, vznemirljivo, neujemajočo se skupino vseh raznih komponent.

Zanikanje zgodovine je smiselno le v obdobjih, kot je postmodernizem (kamor spada tudi Ray Gun). To je bolj pomembno pri možnostih kreativnih predhodnikov kot pri iskanju določenih vplivov (čeprav bi se jih dalo izslediti). Tu ni prostora za natančno preiskovanje grafičnega oblikovanja 1980ih ampak bi dala smisel le temeljita preiskava.Urednik Ray Gun-a Carson je bil z večih strani obtožen proizvanja umetnosti le zaradi izgleda dizajna samega.

Ray Gun je tako postal komercialen dedič dekonstrukcije, narečja in namernega neupoštevanja profesionalnih pojmov pravilnega dizajna.

Kot kulturni fenomen ima Ray Gun še toliko bolj izstopajočega predhodnika v obliki MTV. Print se bori, da bi sledil in tekmoval z računalnikom in televizijskimi ekrani. Kar je tako radikalnega v dizajnu nima niti pol toliko notranje moči kot jo imajo televizijske naprave.

Rezultat Ray Gun-a je bil zadovoljen gledalec MTV-ja. Bralci Ray Gun-a so pripadali MTV generaciji, rasli so skupaj z njim kot otroci in kot najstniki, njihovi možgani so bili preusmerjeni in zmanipulirani, toda bili so bolj zmožni procesirati veliko več informacij kot prejšnje generacije, ki so jih sicer lahko obravnavale toda niso pa se mogle z njimi sprijazniti.

Velika vzporednica je med Ray Gun-om in MTV-jem je predvsem v tem, da so vedno znova pritegnili svoje gledalce in bralce. David Bryne je dejal, da je delo Carsona na nivoju komuniciranja nad besedam. To preskoči center logike ter treznega razmišljanja in gre neposredno v del možganov kjer se razume brez kakršnega koli razmišljanja.

Dvanajst let pred tem pa je odgovorni za MTV podobno razložil kako vzdržujejo gledanost: "Naša ciljna publika so otroci televizije, ki so rasli skupaj s televizijskimi ekrani ter rock in rollom. Največji odziv, ki ga lahko dobimo pri gledalcih je čustvene narave. Če osvojiš njihova čustva in jih pripraviš do tega da pozabijo na logiko, jih imaš v rokah.

Cilj MTV-ja je bil že od začetka promocije, da ponudijo kvaliteto "večjo od življenja". Toda začeli so napačno in po ponovnem premisleku so svetle studijske luči zamenjali za "bedno" osvetljavo, voditelje pa so samo usmerili s parimi besedami tako, da so sami vodili oddajo. Če so naredili napake, ni bilo s tem nič narobe, še celo zaželjeno je bilo, saj je to izgledalo bolj resnično. Trajalo je nekaj časa in MTV je dobil kar je hotel, studio ki je izgledal povsem navadno, nekaj "skupaj vrženega" brez kakršnega koli truda.

Ray Gun pa je to naredil že na samem začetku. Bil je oblikovan objekt, alternativa dizajna, pojavil se je popolnoma informalno in skoraj nevarno spontano, kot dadaistične pesmi prepletene z družinskimi fotografijami vrženimi na kup, tam kamor so padle. Za to nisi potreboval diplome iz dizajna (čeprav so jo bralci imeli), da bi užival v brutalni tipografiji, ki je prekršila vsa pravila knjig. Ročno napisani naslovi, čudno pokvarjeni fonti, kolone teksta ki trčijo druga v drugo. Črke tako daleč stran, da si moral sam sestaviti skupaj besedo, medtem ko so bile druge tako tesno skupaj, da je bil tekst popolnoma zabrisan in neberljiv.

Na začetku je imel Ray Gun probleme kot publikacija zaradi tega, ker je bilo zelo težko brati tako oblikovane tekste. Direktor Nail Feinemen je to opisal kot: "Raw by choice. Immediate by necessity. Alternative by design."

Če bi imel Ray Gun nekaj popolnoma novega in alternativnega reči o glasbenikih, ki so bili v senci bolj izstopajočih mainstream zvezd, bi se to manj zadevalo dizajna samega kot koncepta ali pisanja samega. Velikokrat je bil Ray Gun deležen pozornosti ne zaradi vsebine, zgodovine ali glasbe ampak zaradi dizajna samega. Pa če so to bili akademiki, teoretiki grafičnega obllikovanja ali le navadni laiki. Ray Gun je bila visoka javna demonstracija. Toda to ni trajalo dolgo, saj so se ljudje strinjali z izjavo: "Graphic design will save the world right after rock-and-roll does."

Ray Gun-ova zapeljiva igra je začela iskati globji smisel v sredini 90ih. Po odhodu Carsona (po 30izvodih) so začeli z bolj tihim dizajnom, z novo enostavnostjo. Simplistiko. Layouti so bili bolj čisti. Ko so temperaturo dizajnerjev ohladili, so vzpodbudili rast izgleda revije kot avtoritete.

Ray Gun se je zapisal kot avant-pop produkt. Še vedno je označen kot produkt koevolucije artistične avantgarde in mass kulture, rock glasbe tv, filmov in oglaševanja. Tako, da so si 1980ih s prihodom MTV-ja izmenjevali informacije, modne trende, reprezentacije karakterjev in arhetipe pripovedovalcev.

Mnogo formalnih strategij avant-popa je bilo predstavljenih v Ray Gun-u že od začetka: zbiranje raznovsrtnih idej, principi kolaža, improviziranje, kombinacije textur, zapeljiv način oglaševanja, surrealizem ter vpliv punka in MTV-ja. Predstavljeno skupaj kot čustven in estetski učinek na kreativno umetnost.

Ray Gun-u je mogoče uspelo biti alternativen v dizajnu, toda dizajn ni bil nikoli uporabljen kot inštrument opozicije ali kritike in tudi mogoče nikoli ne bi mogel biti uporabljen na tak način.

Lahko je izstopati in kršiti pravila, sčasoma pa postane težko obvladljivo in se hitro lahko zaplete. Zgubiti smisel pa ni namen oblikovanja. Dejstvo, da je nekomu uspelo uspeti brez upoštevanja pravil je razveseljujoče in pohvalno, saj ljudje ne sprejmejo vsega kar se jim ponudi. Toda gledano na uporabo le tega še naprej ni obetavno. Verjamem, da nekateri ljudje imajo toliko moči, da lahko kršijo pravila in se zanašajo na svoje občutke in lastno znanje in tako proizvedejo nekaj estetskega, toda ne vsakič, mogoče se to posreči enkrat ali dvakrat. Obdobje ni minilo kar samo od sebe.

Monday, November 16, 2009

Fiske, »Introduction to communication studies« (Shannonov in Weaverjev model)

RAZMIŠLJA: MONIKA KLOBČAR

Komunikacija je, širše gledano, vsaka interakcija z drugo osebo oziroma proces pošiljanja in sprejemanja sporočil ali znakov, pri katerem so vključena tudi naša čutila.

Komunikacijski proces je tako posplošeno sestavljen iz oddajnika, odposlanega sporočila in sprejemnika, gre torej za na videz enostaven prenos sporočil.

Ne moremo zanikati, da je komuniciranje prenos sporočil. To tudi nazorno prikaže Shannonova in Weaverjeva Matematična teorija komuniciranja, ki je jasen primer šole procesa in velja za eno glavnih semen, iz katerih je vzklila komunikologija.

Shannonovo in Weaverjevo delo je nastalo leta 1949 med drugo svetovno vojno v Bell Telephone Laboratories v ZDA, njun namen pa je bilo ugotoviti, kako bi kar najučinkoviteje uporabili oziroma izrabili komunikacijske kanale (poglavitni kanali so bili zanju telefonski kabel in radijski valovi).

S svojo teorijo sta se približala problemu, kako poslati maksimalno količino informacij po določenem kanalu in kako izmeriti zmožnost prenosa informacij za katerikoli kanal. Kljub tehničnemu in matematičnemu pristopu trdita, da je njuna teorija uporabna tudi za celotno vprašanje človeškega komuniciranja.


Your browser may not support display of this image.

Shannonov in Weaverjev osnovni model komunikacije opredeljuje komuniciranje kot preprost linearni proces (skica zgoraj). Če ga na hitro opišem, je Vir tisti, ki sprejema odločitve in se odloči, katero sporočilo poslati. To sporočilo potem Oddajnik spremeni v Signal, ki je prek Kanala poslan k Prejemniku. Med oddajanjem in sprejemanjem pa je signalu dodan šum, ki ga lahko označimo za karkoli, kar oteži natančno dekodiranje predvidenega signala (na primer hreščanje v telefonski žici).

Shannon in Weaver očitno prezreta, da nekateri deli zgoraj navedenega modela lahko delujejo več kot enkrat. Na primer, kot navaja Fiske, pri telefonskem sporočilu govornikova usta oddajajo signal v slušalko, ki je v tem trenutku prejemnik in nemudoma postane oddajnik, ko pošlje signal nazaj v slušalko.

Čeprav sta se Shannon in Weaver preučevanja komunikacije lotila zgolj zaradi tehničnih omejitev, sta opozorila tudi na druge stopnje problemov:

Stopnja A predstavlja tehnični problem – kako natančno se lahko prenašajo komunikacijski simboli.

Stopnja B je semantični problem – kako natančno preneseni simboli podajo želeni pomen.

Stopnja C je problem učinkovitosti – kako učinkovito prejeti pomen vpliva na želeni način postopka.

Najlažje je rešiti tehnične probleme. Ko pa pridemo do semantičnih, pa jih je sicer lahko prepoznati, vendar veliko težje rešiti. Fiske pravi, da segajo od pomena besed do pomena, ki ga ima lahko za Rusa slika ZDA v filmskem tedniku. Shannon in Weaver upoštevata, da je pomen vsebovan v sporočilu, zatorej sklepata, da bi se z izboljšanjem sistema kodiranja povečala semantična točnost. Vendar pa v tem primeru, pravi Fiske, delujejo tudi kulturni dejavniki, ki jih model ne specificira.

Stopnja učinkovitosti naj se po njuno ne bi nanašala na idejo, da je komuniciranje zgolj manipulacija in propaganda, pomenila naj bi namreč kakršenkoli učinek komunikacije. Kot primer navedeta čustveni odziv na umetniško delo.

Trdita, da so navedene stopnje med seboj odvisne in da njun model, čeprav je izpeljan iz stopnje A, enako dobro deluje na vseh. Bistvo preučevanja komuniciranja na vsaki od stopenj je v razumevanju tega, kako lahko izboljšamo natančnost in učinkovitost procesa.

Če se vrnemo na njun model komuniciranja, Fiske opozori na problem pri opredelitvi šuma, ki sta ga Shannon in Weaver zaradi osredotočenosti na zgolj tehnične probleme, tudi s tega vidika obravnavala. Se pravi kot motnje znotraj tehničnega kanala. Če pa pojem šuma razširimo, gre tudi za vsako popačenje pomena, ki se zgodi v komunikacijskem procesu, pa ga vir ni predvidel in vpliva na prejem sporočila ali njegov cilj. Tako govorimo o semantičnem šumu (na primer misli, ki so bolj zanimive od predavateljevih besed, ali neudoben stol na predavanju).

Avtorja sta koncept šuma sicer morala razširiti na semantično stopnjo problemov, saj sta ga splošno definirala kot »vse, kar je dodano signalu med njegovim oddajanjem in sprejemanjem, pa vir tega ni želel«.

Avtorja tako razlikujeta med semantičnim šumom na stopnji B in tehničnim šumom na stopnji A in predlagata, da bi moral biti med tehnični sprejemnik in cilj vstavljen okvir z imenom ”semantični sprejemnik”.

Premagovanje težav s šumom ju je vodilo k nekaterim nadaljnjim osnovnim konceptom.

Shannon in Weaver osnovni koncept informacije razširita in se pri tem osredotočita samo na tehnično raven komunikacije.

Tehnično gledano je Informacija število izbir, ki so nam na voljo. Na tej stopnji je informacija merilo predvidljivosti signala, gola koda brez vsebine.

Se pravi, da imamo kodo, ki je sestavljena iz dveh signalov (enega ali dveh bliskov žarnice), tako ima informacija 50-odstotno predvidljivost. Možnosti imamo samo dve – ‘da’ ali ‘ne’.

Za merjenje informacij lahko uporabimo enoto ‘bit’ ('binary digit'), sistem, ki je temelj računalniškega jezika. Številni psihologi so mnenja, da na tak način delujejo naši možgani

(na primer, če želimo ugotoviti starost nekoga, preletimo serijo binarnih izbir: ali je star ali mlad; če je mlad, ali je odrasel ali ni, ali je najstnik ali ni, ali hodi v šolo ali ne; če ne hodi v šolo, ali že hodi ali je dojenček).

Fiske je mnenja, da smo v tem primeru zdrsnili na stopnjo B, saj imamo že opraviti s pomenskimi kategorijami.

Semantični sistemi niso tako natančno definirani, kot so signalni sistemi na tehnični stopnji, zato je tak način merjenja informacij na stopnji B irelevanten. Ni dvoma, da črka, pravi Fiske, vsebuje pet bitov informacij (če se držimo zgoraj omenjenega sistema), vendar pa je merjenje pomena na tak način dvomljivo.

Za Shannona in Weaverja je bil pri oblikovanju telefonskega sistema največji problem število signalov, ki jih lahko prenaša. Kaj dejansko ljudje sporočajo, je brez pomena.

Avtor knjige se sprašuje, kako uporabna je lahko teorija s tako mehanično osnovo pri širšem proučevanju komuniciranja.





Menim, da je Shannonov in Weaverjev model teorije komuniciranja preveč ozko usmerjen,

saj na celoten problem komuniciranja gleda le iz tehničnega in matematičnega vidika, zanemari pa ostale pomembne sekvence, kot so kulturne vrednote, posameznikove čustvene in psihološke dimenzije, lastna interpretacija informacij in še bi lahko naštevala.

Človek po mojem mnenju ne deluje ”samo” kot računalnik z ‘da’ in ‘ne’, ampak so v njem prisotne tudi druge dimenzije, s tem pa se poveča tudi možnost napak.

Če izhajam iz tega, je njuna interpretacija šuma vprašljiva, saj naj bi se vir le-tega pojavljal v kanalu, med oddajanjem in sprejemanjem. Zaradi njunega tehničnega ozadja zanemarita, da največkrat do napak – šuma – prihaja pri samem Viru informacij. Vir informacij – lahko je govorec, oblikovalec – se dostikrat ne trudi jasno oblikovati sporočila in tako sam ustvarja šum. V tem primeru nam Shannonov in Weaverjev močan in izkoriščen pretok informacij ne pomaga dosti.

Pri problemu šuma je sicer potrebno, da odpravimo napake na stopnji A, vendar je obravnavanje šuma samo na tej stopnji premalo. Popolnoma razumljivo je, da sta se Shannon in Weaver problema lotila samo s tehničnega vidika, saj sta bila na tem področju podkovana. Vendar pa je trditev, da je teorija primerna za uporabo tudi na celotnem vprašanju človeškega komuniciranja, pretirana.

Večji problem vidim pri podajanju informacij. Ko podajamo informacije (lahko v obliki plakata, besedila ali govora), moramo težave na stopnji A in B predvideti in temu primerno čimbolj jasno oblikovati sporočilo.

Komunikacijska pot pa se po mojem mnenju s tem ne konča pri prejemniku (in tako pride do cilja), temveč kot sporočevalec pričakujemo tudi neko povratno informacijo, oziroma odziv prejemnika. Vsak podajalec informacij tako pričakuje odobravanje, neodobravanje ali ignoriranje. Komunikacijska pot tako ni linearna, ampak dvosmerna.

Thursday, November 12, 2009

Samopodoba oblikovalcev

Morda bo koga zanimala spodnja konferenca:

The third international translations-symposium under the heading »authorship in design – autorschaft im design« is concerned with the self image of the communication designer and his role in society.

Tuesday, November 10, 2009

Awards Madness! Are YOU an Award Winning Graphic DesignerTM ? Jason Grant

Ker nisem prejel prispevka za blog, objavljam tekst, ki govori o vlogi festivalov in nagrad za oblikovalce in oblikovanje. O tem smo se že veliko pogovarjali na predavanjih, pa tudi po njih. Tema je nadvse relevantna. Spodnji tekst je bil originalno objavljen v angleški reviji Eye magazine. Tukaj je v originalni, neskrajšani verziji. Na spletni strani revije najdete samo izsek, originalno objavo pa lahko vidite v ustrezni številki revije v naši knjižnici. Tekst za vas ni obvezno, je pa koristno branje.

------------------------------------------

Being number one. The conquering champion. The winner. It’s just a natural human aspiration, an irresistible biological imperative that inevitably breeds competition. Consequently awards are epidemic, no less in the realm of graphic design. Even the competitions are competing, offering claims to be the ‘richest’, ‘world’s biggest’, ‘most prestigious’, or ‘longest running’. It’s an old joke to say we need an award for the best award.

There are thousands of design awards. Competitions such as the D&AD Awards, Annual Art Directors Club Awards, The One Show, The Webby Awards, Tokyo Type Directors Club Annual Awards, European Design Awards, Red Dot Award, American Graphic Design Awards, YoungGuns, Young Asian Designers Award, Type Directors Club Type Design Competition. There are competitions run by magazines – Communication Arts, Print, I.D. Magazine, IdN, Creative Review. Competitions from local and national associations such as the AIGA Annual Design Competitions. From paper companies such as the Mohawk Show and the Strathmore Letterhead Contest. From software companies such as the Adobe Design Achievement Awards. There are international Poster Annuals, Biennials and Triennials. Competitions for the design of t-shirts, logos, stickers, bank notes, flags and postal stamps. They have reached their perhaps predictable evolutionary phase in recent real-time gladiatorial contests between duelling designers such as The Cut&Paste Digital Design Tournament, and Layer Tennis, which pit designers against each other and the clock. If you’ve entered all these and you’re all designed out, you could write about your malaise and enter the Winterhouse Awards for Design Writing and Criticism.

But is competition really unavoidable? Is it even desirable? Are awards really the most useful way to ‘bring out our best’? Even if we take a critical or cynical stance against awards, assumptions about the inevitability and value of competition, and the struggle to conquer each other generally, are rarely challenged. In Alfie Kohn’s book, No Contest: The Case Against Competition, empirical research from fields including education, economy, sports, the arts, and psychology is surveyed to determine whether competition is better than co-operation. The results are counter-intuitive yet unequivocal: competition mostly results in poorer performance, reduced satisfaction, and less creativity.

Design awards usually have a stated goal to raise standards and promote excellence. Part of D&AD's mission is to “set creative standards, educate, inspire and promote good design and advertising.” The ADC “celebrates and inspires creative excellence… promoting the highest standards of excellence and integrity in visual communications”. And Jon Forss from Non-Format could speak for everyone involved with awards when he “hopes that they encourage designers to work harder and create stronger work”.

However almost all related research defies our assumption that competing causes better work. Social researcher Morton Deutsch found in a series of experiments with university students for example, that not only does awarding victorious competitors have no effect on how well they performed, but for tasks that relied on working together it produced significantly poorer results. Almost all studies into the issue contradict our conviction that reserving a desirable reward for the winner (as apposed to everyone getting the same reward) provides incentive and boosts performance. [can footnote examples]

If there has been an historical contest between co-operation and competition, competition whipped co-operation’s ass real good. It is the cornerstone of modern global economy and ideology. Competition is offered as an antidote to monopoly, mediocrity and even totalitarianism, though rarely as ingrained rivalry that manifests itself in our most destructive follies: war, poverty, environmental ruination. Anyway, could we even imagine a cultural landscape without it? Wouldn’t we all just be lazy and stupid? Wouldn’t all visual communication look predictable, disconnected and, well… like the content of a lot of design awards annuals?

The origins of the cultural prize – the singling out of an artist, writer, architect, musician, actor or designer for award – goes back until at least the 6th Century BC with the Greek’s drama and arts competitions. In the West, the idea of competition itself was perhaps embedded by Aristotle with his advocacy of rhetoric and adversarial debate, institutionalised today in our democratic and legal systems. The phenomenon of the cultural prize slowly gathered momentum since the ancient Greeks through the classical, medieval, and renaissance periods, becoming more common in the last few centuries via academies and professional associations. But the turn of the 20th Century saw the explosion of creative competitions – what James English calls the ‘cultural economy of prestige’. He laments the unfit conflation of sport and art, arguing that they are often contradictory facets of human life: “cultural prizes represent an external imposition on the world of art rather than an expression of its own energies. The rise of prizes over the past century, and especially their feverish proliferation in recent decades, is widely seen as one of the more glaring symptoms of a consumer society run rampant… Prizes, from this vantage point, are not a celebration but a contamination of the most precious aspects of art”.

Designers enter awards for all kinds of reasons. Of course we want acknowledgement and encouragement. “When I work I am often teetering between thinking that what I’m doing is really good or really awful,” says Martin Venezky. “That uneasiness comes with the territory of experimentation… it suggests that I’m not repeating myself. So any form of external acceptance is very comforting.” We want our excellence rewarded. We want recognition personally, for our businesses, and also for our clients. After all, prizes are tangible when so much of what we achieve is slippery and unaccountable. David Palmer from LOVE said after winning at this year’s Design Week Awards “It’s great for our profile. But it’s also good to go back to our client and reward them for allowing us to do what we wanted with that job.” Awards are perceived as a tool for attracting and flattering clients. Vince Frost began entering awards after observing in his last days at Pentagram that “the company was built on the reputation of its partners. Without a reputation people don’t know that you exist and therefore no work comes your way. I left to start my own company of one! And the realisation that design is a business hit me in the back of the head.” We are fairly comfortable admitting to these mercantile manipulations, but less so to our own egocentric panderings. How often do you hear an acceptance speech that thanks everyone for making me feel like a big hero, for example? At the Design Week Awards Michael Banks from Johnston Banks said, “It is always nice to win because you never want to feel like yesterday’s man”. So we can sometimes be honest about wanting to feel relevant, even if competing for a trophy seems a fairly limited way to achieve this.

Awards can also be seen as a way to knock industry stasis. Jonathan Barnbrook says he wanted to prove “that actually a small design group could do much better work than the big design groups. Also of course I wanted a little bit of approval, but I am fine now thanks”. Similarly Vince Frost remembers winning his first award: “I was totally excited. Me sitting working in my spare bedroom in my boxer shorts won against the big boys.”

A common reason given for not entering awards, and for keeping a certain kind of work lionised, is the expense involved. Competitions are often played as a gamble and therefore the more times a studio can afford to enter, the more often they are likely to win. “We entered awards very regularly until 8 years ago”, says Erik Kessels from KesselsKramer. “Then we stopped, because… we felt that the amount of award shows were so rapidly growing that entering in them cost us a fortune. (We were spending up to €80,000 a year on fees.) If the money you pay for it would be spent by the organisation for educational proposes this would be no problem, but this isn’t the case. A lot of award shows are organised as commercial ventures.”

“It used to be that entering and winning these competitions was the only way to make a name for yourself,” claims Michael Bierut from Pentagram. “Now, in the age of blogs, etc, all bets are off.” But before awards were so prolific didn’t designers mostly make a name for themselves with work that fulfilled or even transcended social and cultural need? Is this now a redundant aspiration in the age of competition and digital networking? Bierut believes that online exposure is satiating designers’ desire for profile, and diluting the lure of awards. How then to explain their ever increasing abundance?

Jon Forss comes clean: “Awards are basically a drug: the first hit is amazing, which fuels a desire for more, but it all depends on the standard of the competition itself: the more prestigious the awards the bigger the buzz. There are a great many award schemes out there but we limit ourselves to only a select few. You could say we're onto the hard stuff now.”

As the competitor’s status is boosted by winning an award, so to the competition’s prestige is enhanced by its consecration of already culturally revered figures. Most major competitions in the broader cultural sphere, whether it’s the Nobel, The Pulitzer, the Pritzker or the Grammys are very safely ‘recognising’ already oft-awarded individuals. It’s only a matter of time before graphic design has its equivalent. The game is a climb up the hierarchy of prizes. Similarly, no creative competition can achieve much symbolic cultural value if the jurors are not at least near the top of their fields. And it’s increasingly difficult in turn, to imagine these figures achieving such esteem without the momentum of awards.

Designers judge awards for many of the same reasons they enter them. It’s rarely for direct financial benefit. If payment is offered it’s generally tokenistic, relative to the juror’s usual income. So it’s the cultural capital that is most valuable – a status that can’t be bought. Jurors’ aims are also often ethical and philanthropic. They champion the various stated aims of the competition: to reward excellence; publicise worthy projects and organisations; assist marginal designers; celebrate a creative community; or honour the memory of the deceased.

For some, the jury process is a disillusioning revelation of corruption and incompetence – Stephen Banham from letterbox claims that “an awards enthusiast is somebody who hasn't been on a jury yet”. He remembers one occasion when “we had a juror vigorously lobbying for his own work to get an award – call me naïve, but shouldn't jurors not be able to enter their own work into awards that they are judging? Or at least declare their conflict of interest and bow out of the proceedings?”

However most designers when asked about the experience of judging, say that the first hand exposure to a diversity of work, and the interactions with other jurors often justify the whole event. Jonathan Barnbrook occasionally judges awards and finds some very enjoyable, ‘but usually it’s because of the other jury members, not the work”. Ralph Schraivogel says: “it is interesting to see design with the eyes of others”. And Amy Franceschini from Futurefarmers agrees: “the most exciting part is the conversation and debate among jurors. Just think what we could learn from this closed door process if it were made more transparent” and adds that there could be real benefit in entrants themselves choosing the jury: “Who would YOU want to judge your work?”

Designers who avoid awards will sometimes make an exception for a particular event. John Warwicker from Tomato judges the only award that he will now enter: “The Tokyo Type Directors Club is the only one that has a sensibility and spirit that I can relate to… a student doing an experimental piece of work has as much chance as a super-produced 12 poster series printed in 7 colours for a prestigious client. What they look for is the eye, the brain, the hand and the heart connected. I am honoured to be a (foreign) member of the Tokyo TDC and judge it every year, which is inspirational on every level.”
My studio, Inkahoots, likes to quote Nick Cave when invited to participate in competitions, awards and prizes: “My muse is not a race horse.” In spite of our misgivings about competitions, we sit on the jury of Memefest: the Slovenian based ‘International festival of radical communication’. But our doubts persist – are competitions inevitably undermining, rather than fostering, critical alternatives?
Oliver Vodeb established Memefest to nurture and reward innovative and socially responsible approaches to communication. While acknowledging that “competition, and dividing winners from losers, is a fundamental part of the ideology of neo-liberal capitalism and is also a result of market driven communication such as advertising”, he doesn’t agree that there’s a contradiction between the festival’s goals and it’s competitive context. “To say that the competition itself produces only winners and losers is an exaggeration that dismisses the complexity of the process that we are developing. There are no stars at Memefest and the whole process is open to critique and is inclusive instead of exclusive – as the star, capital, advertising and design driven competitions such as festivals or biennials are. The competition allows Memefest to establish a dynamic where skills and knowledge in the field of radical communication are rewarded and pushed to a higher level. Instead of ‘stardom’ the best ones get pedagogical feedback. This educational dimension, which is part of the competition (jurors write suggestions on how to improve the submissions and articulate their opinion on the submissions quality), is fundamental to Memefest's philosophy. The whole process is much more formative than selective. Knowledge and ideas need to be shared, and the competition helps to share good quality works.”
One of the most interesting visual communication competitions, The American Centre for Design’s now defunct ‘The 100 Show’, had a relatively ambitious curatorial agenda. Instead of attempting consensus, the invited jurors independently selected work from the submissions and then not only commented on their selections, but also wrote an essay about their judging experience for publication in their annual book. Here the jurors consistently protest that there’s not enough time for thoroughness. That better work existed to their knowledge and wasn’t entered. They wonder, removed from its context and severed from its audience, how can the work be judged effectively? Can it be any more than a beauty pageant? So what emerges over the years is a recurring list of complaints and concerns about the legitimacy and value of awards, but again, never with the idea of competition itself.
Jurors tell the same stories today. Stephan Sagmiester believes that, “by and large, they are judged to the best of the judges’ ability. In the case where judges have to go through vast amounts for entries like at the NY Art Directors Club or CA, subtle work is at a severe disadvantage, only the bold and big really gets noticed.”

Anja Lutz from Shift judged the ADC last year: “the amount of work was so overwhelming that we were judging 8 hours straight for three days in a row. I doubt that after the first hour any of us were seriously able to judge any work beyond the initial visual impact and surprise factor. But we had a good time.”

“I believe there's an enormous amount of luck involved in getting a piece of work through to the final rounds of the judging process” says Jon Forss who sat on the 2007 D&AD awards jury. “The really unlucky people have their work judged first, when the utopian ideals of the judges have yet to be beaten down by the rigors of the day. One of the major quandaries that crops up when judging, is whether to judge a piece of work on show by one's own standards of good or bad, or by the standard of the rest of the work on show. At the beginning of the judging process it's easy to set a high standard by which to measure the work, but by the end of the process one tends to be more and more lenient, compassionate and merciful.”
The refusal of the judges at this year’s D&AD awards to give any prizes in the graphic design category caused what passes in the industry for outrage, allegations of irrelevance, as well as plenty of advice about how to fix the problem. However these gripes have always been as much a part of awards events as backslapping, cocktail parties, and phallic trophies. Meanwhile, competition itself is so deeply engrained in every aspect of our lives – indeed as a lens through which we filter our lives – it escapes scrutiny. We just assume it’s a natural rather than cultural condition. But of course we’re taught to compete as soon as we’re taught anything. John Holt in his book How Children Fail, writes: “We destroy the… love of learning in children, which is so strong when they are small, by encouraging and compelling them to work for petty and contemptible rewards – gold stars, or honour rolls, or dean’s lists… – in short, for the ignoble satisfaction of feeling that they are better than someone else.”
That so many awards trophies resemble badly costumed penises might not just be symbolic of a cocky (sorry) male prize entitlement, but of different male and female attitudes towards competition generally. Of the 22 names on the 2007 TDC2 winners list, only two are women. And since the first TDC medal in 1967, the organisation has awarded only one to a woman (Paula Scher in 2006). A casual browse through recent years’ design awards results will reveal a steadily increasing representation of women, some with a balanced mix. Although on average men still seem to account for roughly three quarters of the winners. But I don’t necessarily want to argue for greater participation by women in design competitions. Kohn claims that there are now only two positions possible: “either you agree that competition for women is desirable and long overdue or you are part of the patriarchal structure that believes only men have the right to be successful.” He believes that this kind of rhetoric, “combined with a legitimate impatience with sex-based discrimination, has led women to readjust not only their behaviour but their cognitive and emotional response to the idea of competing”. The culture that trained boys to be adversarial winners and girls to defer is changing. That many more women are now entering, judging and winning awards is a reflection of positive broader social and political forces, as well as a more dubious convergence of traditional male and female values regarding competition. The problem of course has never been with women, but with structural disadvantage and definitions of success that assume traditional male values of combatitive rivalry.

The diversity of a jury is now seen as an important requirement for achieving representative results. Sir Walter Scott, in an 1821 letter arguing against literary awards, claimed jurors would be “differing so widely in politics in taste in temper and in manners having no earthly thing in common except their general irritability of temper and a black speck on their middle finger, what can be expected but all sorts of quarrels fracasseries lampoons libels and duels?” In spite of the rise of pluralism it’s actually pretty difficult to imagine much brave and impassioned promotion of polarising visual communication amongst contemporary awards jurors. The consecration of prizewinners generally works to legitimise and indoctrinate dominant values. Awards are persuasive instruments of control. To enter a competition is to submit to authority, to concede bureaucratic command over a feral cultural terrain. For Jonathan Barnbrook there is something “very conformist about winning an award, it’s too much within the structure of an ‘industry’”. Entering an award is to conform to an edifying hierarchy and to que for a revered place in history. Even if the cannon inevitably constricts and distorts that history. To paraphrase Chuck D from Public Enemy “Most of my heroes don’t enter no awards.” Many designers acknowledge this limitation. “Whatever wins” says Vince Frost “is only the best of what is entered. So it can be a false representation of the best work from that year.” Jon Forss remembers “years ago, the then art director of i-D magazine complaining, after having judged a major awards show, that many of the best pieces of design he'd seen that year were absent from the entries.” Rudy Vanderlands in his essay for the 100 Show’s The Seventeen Annual writes: “This show was marked by two things: the near total absence of magazine and music packaging, two areas where American graphic design pushes boundaries rigorously, and the staggering number of paper promotions and annual reports, two areas where American graphic design splurges. If it wasn’t for corporate annual reports and paper company promotions, I wonder if design competitions like this could even exist.”

The organisations that run awards can lack this sense of perspective, overstating and confusing their role. The Australian industry association (AGDA) promoting its biennial awards on their website, start with a claim of reasonable ambition: “the most important reason for the AGDA Awards is to document and celebrate Australian graphic design every two years. It is a pertinent snapshot of where our industry has been and where it is headed.” But ends with: “Without it there would be no dialogue, no history, no continuity, no critical analysis, no passing on of knowledge and no exchange of ideas.” So our whole history and critical capacity depends on designers vying for superiority and compliments?

Maybe they should listen closer to designers who just don’t see the point. “It’s boring,” says Marco Fiedler from Vier5. “For us it is interesting to see how our projects work in life. It is not interesting what a jury thinks about our work. An award is something like winning a prize for the most beautiful cow.” Can we find new, more constructive ways to encourage and recognise great work? Although positive about many aspects of design awards, Nick Bell believes they can lead to an “over emphasis on the aesthetics of craft often to the detriment of the delivery of other benefits.” Oliver Vodeb agrees: “In the design world, competitions are an extremely important part of how a designer gets recognition. Many designers are experts in decoding what kind of work will have a chance of winning at which competition. In general, the competitive context not only shapes the nature and quality of the outcome but it affects the whole philosophy of design. It creates a mindset of decontextualised design thinking and practice. It creates a design culture that stops at the appearance of design. It reduces design, design thinking and practicing to a self referential commodity.”

Sure, sure, it’s all just a bit of fun and no one takes it seriously. But why not accept that if awards are a diversion, then what value they do have could be realised more effectively and with fewer negative consequences in other ways? Can we imagine these ways? Can we accept that awards are bred by, and feed a culture promoting individual heroics at the expense of co-operation and common interest – all the while failing on their own terms? Kohn writes that there is a “significant negative correlation between competition and achievement”. As philosopher John McMurtry said: “Presuming that the contest-for-prize framework and excellence of performance are somehow related as a unique cause and effect may be the deepest lying prejudice of civilised thought.” How else then do we achieve excellence? Well, when we focus on mastery rather than victory. When we are inspired and challenged. When we are supported socially and can exchange ideas and collaborate with others. We succeed more often when our motivation is intrinsic not extrinsic. And when we focus on what’s really at stake. No, we probably won’t all agree on what exactly this is, but we can stop kidding ourselves there’s not a compelling consensus that obligates urgent change. Pretending is a creative prerogative, and awards are an alluring fantasy. But a greater creative privilege is imagining a better future. This is a future of commonality and co-operation, not more distraction, division and competition.

Monday, November 02, 2009

Mathew Soar Theory is a Good Idea: Some thoughts on the resistance to theory in graphic design criticism, history and practice

RAZMIŠLJA: ALJAŽ VINDIŠ

20. julija 1969 je človek stopil na Luno. Konvergenca znanja je rezultirala v največjem
znanstvenem in tehnološkem dosežku v zgodovini človeštva. Na drugem nebesnem telesu
smo pustili stopinje, a le zato, ker naša radovednost iz roda v rod hodi po poti nenehnega
raziskovanja, zapisovanja rezultatov in njihovega preverjanja. Kakor “trde” znanosti, kot
Soar med drugim imenuje fiziko in medicino, saj producirata merljive rezultate, se
nenehnega raziskovanja, beleženja rezultatov in njihovega preverjanja poslužujejo tudi
“mehke” znanosti, nemerljive, med katere uvršča oblikovanje. Poizkuse v laboratorijih
zamenjajo zgodovinske avantgarde, znanstvene razprave pa kritično pisanje umetnostnih
zgodovinarjev in teoretikov oblikovanja. A kakor v “trdih” znanostih, prihaja tudi pri
“mehkih” do polarizacije, na eni strani zagovornikov trde teorije (academic speak), na
drugi poiskusa in napake (common sense). Ob tem se zdi, da govorijo vsak v svojo smer,
pri tem pa ne sprevidijo, da govorijo isto, le v različnih jezikih. Oboje je enako pomembno
in vzročno povezano. Še večjo napako naredijo, ko v vsej svoji vnemi spregledajo laično
javnost, ki razume “po domače”. Neprevedljiv žargon sicer vzpostavlja občutek
spoštovanja, hkrati pa predstavlja priročno etiketo, kadar želimo zaradi nerazumevanja ali
nasprotovanja teoriji diskreditirati njenega zagovornika. “Ne filozofiraj” je zagotovo že kdaj
naletel na naša ušesa. Laična javnost s takšno etiketo diskreditira strokovno javnost, kadar
se počuti nemočno v interakciji z njo. Takšen odnos škodi strokovni javnosti, katere člani
ostajo na svojih bregovih, namesto da bi zgradili most med njima. Soar navede več
primerov, kjer tak most ni bil vzpostavljen in kjer je bil, ter kako različnim rezultatom je bil
priča.

Sklepam lahko, da je trenuten, površen, morda celo podcenjujoč odnos laične
javnosti do oblikovanja in oblikovalcev naša lastna krivda. Rešitev iskati tako v teoriji, kot
v praksi, predvsem pa v jasni, jedrnati komunikaciji z laično javnostjo.
Kot oblikovalec sem že ničkolikokrat obsedel za izdelkom, v izčrpnem iskanju rešitve, ko
mi je v glavo šinila misel s katerega od teoretičnih predavanj, ki sem jo v trenutku
konzumacije sicer pospravil na oddelek za pogrešljive misli. Nenehno spoznavam, da je
teorija (likovna teorija, umetnostna zgodovina, teorija medijev in komuniciranja in
nenazadnje filozofija), resnično dobra reč, a dobra le takrat, kadar je v kontekstu in se
dokaže kot neizpodbitna. Kot takšna, mi omogoča hitrejše, bolj samozavestno, predvsem
pa bolj bogato delo. Dobre ideje tako ne podležejo slabi izvedbi in obratno. Ob vsem na
koncu profitira naročnik, ki dobi boljši izdelek, in javnost, ki ji je izdelek namenjen. Pod
pogojem seveda, da uspem izdelek zagovoriti “po domače”. Teorija je vsekakor dobra ideja.
Povezava na PDF eseja:
http://www.aiga.org/resources/content/1/2/9/8/documents/soar_lecture.pdf